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Tuesday, 22 May 2012

2nd Shoot

I've been making more stencils out of pizza boxes and tea boxes. Tonights stencil was not as successful because it was too thin so the light shone through (the effect was pretty but not what my intention is).











and my favorite from last week:

Weekly tasks for this week:
  • make more stencils
  • pick more places in the house
  • expiriment with different stencil materials
  • get more pizza boxes
  • try stencil lighting when you shine and htne move and then shine




Monday, 21 May 2012

more inspiration

Inspiration: Tokihiro Sato

http://www.photoarts.com/gallery/SATO/satoexh.html

Sato's work takes the cliche light idea and does beautiful, almost natural looking work with it.  The way he places his lights looks like they were just htere and he found them, or that you've walked into a room with a glowing, breathing live thing like an animal. They're awesome, and good inspiration for using lights in the time project.


Inspiration: Artist Unknown (taken from tumblr)

Cool series involving glow in the dark and urban fashion.


stencil ideas



Sunday, 20 May 2012

P3 : Studio 18 : Storyboard Research + Development


Refining my position:
As of last time, this is where my idea was:

Media design, for me, is a tool to communicate, inform, and persuade by harnessing the power of aesthetic and experience freed by technology from the constraints of reality to provide a new way of seeing.   It is a chameleon medium composed of many art forms and technologies. It has the unique ability to reach an unlimited number of people because of its technological and internet aspects.  It can educate and persuade like no other because it can be interactive.  It frees portrayal beyond reality to enhance and compliment meaning, beauty, and induce astonishment, inspiration, and fascination. It can manipulate the experience to direct the viewer to an intended thesis. It has the power to make messages stick and spread.

I need to get my thoughts into a quote like these precedents:
  • Connecting technology and society.
  • Beautiful design deserves craft.
  • Industrial design is an evolution.
  • Media Design liberates the imagination from physical constraints.
Simplified slogans:
  • Media design persuades by freeing experience from reality.
  • Media design enhances experience by freeing it from reality to persuade.
  • Media design persuades by enhancing experience free from reality.
  • Media design persuades by enhancing experience beyond reality.
  • Media design persuades by enhancing reality.
  • Persuading by enhancing experience beyond reality.
  • Freeing experience beyond reality to persuade.
  • Freeing experience to persuade.
  • Media Design frees experience to persuade
  • Freeing experience to persuade a new way of seeing.
Synonyms for persuade:
Convince (but that's for believing, persuade is to act), Actuate (motivate), Incite (provoke),
Source:  http://thesaurus.com/browse/persuade

The best synthesized statement so far:

Freeing experience to persuade...
... a new way of seeing.


Brainstorm on how I will convey this:
  • I want to show either a viewer or their perspective or maybe a few perspectives to show how they change. 
  • Do I need a point to persuade about? 
  • Freeing experience: heightened reality situation, so i'll be adding special effects via stop motion, possiblly with light and photography to incorporate what I've learned in photography class. 
  • See something one way and then realize its something else
  • show sea level rise
  • show something beautiful with many dots of light appearing representing population explosion
  • miniworlds that eventually drip with too many people
  • small jar many lights file into it, its too full it explodes
  • create tiny sphere out of plants (photography, physically building each frame as world gets bigger) to demonstrate fragility have it crushed or over run
  • Use mini world (panorama --> invert poles --> mini world) USE THIS ONE


MORE PRECEDENTS OF STORYBOARDS THAT INSPIRE ME:


Storyboard where each frame is a fully painted digital image:
http://web.mac.com/jayoliva/Jay_mac_website/storyboards/Pages/Guild_Wars_Cinematic.html

Well documented storyboard for superman/batman apacolypse.
http://web.mac.com/jayoliva/Jay_mac_website/storyboards/Pages/Superman___Batman__Apocalypse_part_1.html


Storyboard application takes the drawing work out of the process.
http://tamajii.com/storyboards/


why do it on paper?:
interesting angle, very dynamic and accurate representation of whats happening in the scene






COMMENTS ON HISTORICAL WORK SUGGESTIONS:

Saturday, 19 May 2012

Friday, 18 May 2012

1st shoot + Concept + Weekly tasts

Concept: I've decided on the concept of small beautiful things and not overlooking them. To convey this I'm experimenting with stencil lights of natural shapes placed in domestic areas. 

Weekly tasks
- Make 3-5 more stencils
- Shoot 2nd set
- Scope out places in my house or yard
- 





I think this one is most successful from today for my concept: